Method for Starting a Project

I agree with all the above advice. The viability of a project is directly related to your available work space, your skill level, and how fat your wallet it. Those can go together in any combination to succeed. As the proud owner of nine Mopars (only two of which run), I would do the following if I was to do it again.

Before even starting, have a good plan for what you have and where you want to end up, and then stick with it. It is very expensive to change directions during a build. Ask me how I know... :BangHead:

After that, the first order of business is to make it run. A car that can move under its own power is a HUGE plus. It completely sucks having to move dead cars around manually, especially if you're on a slight incline like me and have to use your truck to push/pull the cars anywhere.

Next I'd get it road worthy. Brakes, wheels, tires, suspension, steering.

After that, I'd take things in bite-size pieces. While there are some sturdy souls who have the focus and determination to do a full nut-and-bolt resto in one shot, most of us aren't put together that way. Driving the car and having fun with it while taking it down for some improvements a week at a time beats the hell out of getting overextended and letting the car sit. It's easy to get discouraged/disgusted and leave the car in pieces for an extended period of time. BTDT multiple times before I learned my lesson.

If possible, expand your wrenching group to a couple of fixit buddies. It's a plus if they are Mopar folks but any car person who is willing to trade labor with you makes the project tremendously faster and simpler. You'd think two people would be twice as fast to do something as one, but really it's more like 4-5 times faster. Extra hands and experience are worth their weight in gold.